/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

package com.esotericsoftware.spine.attachments

import com.soywiz.korim.color.RGBAf
import com.esotericsoftware.spine.SkeletonBounds

/** An attachment with vertices that make up a polygon. Can be used for hit detection, creating physics bodies, spawning particle
 * effects, and more.
 *
 *
 * See [SkeletonBounds] and [Bounding Boxes](http://esotericsoftware.com/spine-bounding-boxes) in the Spine User
 * Guide.  */
class BoundingBoxAttachment(name: String) : VertexAttachment(name) {
    // Nonessential.
    /** The color of the bounding box as it was in Spine. Available only when nonessential data was exported. Bounding boxes are
     * not usually rendered at runtime.  */
    val color = RGBAf(0.38f, 0.94f, 0f, 1f) // 60f000ff

    override fun copy(): Attachment {
        val copy = BoundingBoxAttachment(name)
        copyTo(copy)
        copy.color.setTo(color)
        return copy
    }
}
